AI Insights · Timothy · January 2022
Top 5 Golf Games on iOS in Europe: Q4 2021 Performance
Explore the performance of the top 5 golf games on iOS in Europe during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw notable performance among the top 5 golf games on iOS in Europe. Here’s a closer look at the trends in downloads, revenue, and active users for these popular titles.
Golf Battle from Miniclip.com showed impressive growth throughout the quarter. Weekly downloads peaked at about 40K in the final week of December, up from 23K at the start of the quarter. Revenue followed a similar upward trend, reaching around $22K by the end of December. Active users also increased, peaking at approximately 358K in November before stabilizing around 335K by the end of the quarter.
Golf Rival - Multiplayer Game by Zynga Inc. experienced fluctuations in revenue, peaking at nearly $89K in the week of December 20. Downloads saw a steady increase, reaching approximately 29K in the last week of December. Active users grew significantly, starting at around 71K and ending the quarter at nearly 117K.
Ultimate Golf!, another title from Miniclip.com, had a notable spike in revenue mid-quarter, with a peak of around $35K in mid-November. Downloads showed a varied pattern, peaking at about 29K in the week of November 22. Active users saw a high of approximately 111K in early December before ending the quarter at around 85K.
Golf Clash - Golfing Simulator from Electronic Arts demonstrated strong revenue performance, peaking at about $306K in the week of December 20. Downloads fluctuated but peaked at approximately 9.4K in late October. Active users showed a slight decline over the quarter, starting at around 26K and ending at approximately 17K.
Idle Golf Club Manager Tycoon by IsCool Entertainment witnessed a steady decline in revenue, starting at around $5.3K and dropping to approximately $1.6K by the end of December. Downloads fell from around 6.3K to about 2.8K over the quarter. Active users decreased significantly, starting at around 20K and ending at approximately 8.4K.
This data, sourced from Sensor Tower, provides an insightful look into the performance of these top golf games. For more detailed insights, visit Sensor Tower.